IOE OpenIR  > 光电技术研究所博硕士论文
Thesis Advisor孙国良
Degree Grantor中国科学院光电技术研究所
Place of Conferral中国科学院光电技术研究所
Keyword真实感三维图形 光线跟踪 光照模型 结构的实体几何 动画
Other AbstractTo increase the realistic and to improve the generation rate, it is th key in realistic 3-D computer graphics. In this paper, these problems are studied in more detail. Firstly, a grobal illumination model is established based on the theoretical analysis of the interaction between light and surface of object. Secondly, some of optimizations methods are studied for ray tracing and constructive solid geometry in order to improve the rendering rate, and to ensure a correct and valid result. Texture mapping is also studied for increasing the realistics. To solve the alias problem in ray tracing and texture mapping, some anti-alias methods are proposed base on theoretical analysis. In this paper, the theories and methods of color process are discussed according to the characteristics of microcomputer, and the key frame, image press and temporal alias in 3-D solid animation also are researched. At last, software engineering and programing design method are also studied, including the design of user interface, and proccess methed of input.
Document Type学位论文
Recommended Citation
GB/T 7714
韩绍发. 真实感三维图形生成技术研究[D]. 中国科学院光电技术研究所. 中国科学院光电技术研究所,1993.
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